Wednesday, September 10, 2008
Tuesday, September 09, 2008
What's the deal with spending 8 hours cleaning arms? Could it be that having a very clean weapon gives you an edge in battle?
__________
Rifleman: The rifleman is the bedrock of the army, also known as the Queen of the Battlefield, despite being male-dominated (thus can be politically-correctly called "rifleman" rather than "rifleperson" or "riflefighter" or "rifletrooper"). He is assisted by the support arms and service support sectors in the neverending battle to defend Blueland, and occasionally Goldland, against the onslaught of Redland Armed Forces(the choice of colour appears to be an indication of our stand in the Cold War). Through the valiant efforts of DSO, DSTA, and BTKinetics, he has been equipped with an increasingly superior technological edge in engagement. The 3G transformation also includes a Battlefield Management System, enhancing situation awareness which is crucial to the outcome of any campaign.
Learns: Dig in, Discipline, Reinforce, Rifle cleaning
Dig in:
Morale cost- 100/200/300/400.
Casting time - 1 hour/6 hours/12 hours/48 hours
Level 1: Shell scrape. +50% Evasion against low trajectory fire, +5% Evasion against high trajectory fire.
Level 2: Fire trench. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire.
Level 3: Alternate shell scrape. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire, takes twice as long to be overrun, and enables another Rifleman to Reinforce.
Level 4: Communications trench. +90% Evasion against low trajectory fire, +75% Evasion against high trajectory fire, takes twice as long to be overrun, and enables unlimited number of Rifleman to Reinforce.
Reinforce:
Morale cost- none.
Casting time - K+45/K+30/K+15/K
All levels: Increase one rifleman of firepower in occupied knoll.
Discipline(passive):
Level 1: Automatically engages in all-round defence when undeployed.
Level 2: Automatically casts Dig in when asked to occupy a knoll + level 1
Level 3: Automatically casts Reinforce when undeployed and near to a friendly occupied knoll +level 1 and level 2
Level 4: Automatically casts Rifle cleaning when undeployed+level 2 and level 3
Rifle Cleaning(Ultimate):
Morale cost- 100/200/300.
Casting time - 15 mins/1 hour/24 hours
(Casting times stack, also takes 1 minute to uncast)
Level 1: Reduces IA by 50%.
Level 2: Reduces IA by 80%.
Level 3: Reduces IA by 90% + Clean Rifle Effect (Orb effect. Your Rifle is so clean that your enemy's weapons in 500 range would IA out of jealousy, 20% chance of 3.75X critical hit, 15% chance of firing an M203 grenade, 5% chance of firing a MATADOR round, 1% chance of firing an 84mm HEAT round, and 0.1% chance of the enemy exploding out of sheer awesomeness of your clean rifle.)
Bonus:
Your mission readiness is so high that you are on negative 2 hours Notice to Move.
Your ET blade is so sharp that when you put it in your field pack, it cuts through the ET blade pouch, cuts through your field pack, and falls through the centre of the earth and kills everyone in Cuba with the Sharpness Aura of the sharp blade.
Your Ziploc bags are so reinforced that if a sniper tries to shoot you in the back with your field pack on, the bullet would ricochet off your Ziploc bag and fly back at him.
Your Mine-prodder is so free of rust, that it alone can sacrificially protect all metallic objects within a 1 km radius.
Your ET stick fits your ET blade so well, that once you put them together, they cold weld.
Your drills are so good, that when your company does "hentakaki", the entropy is so low when coupled with a tabletop set-up, breaking the hentakaki would make cold fusion spontaneous.
Your fighting spirit is so strong that you always man-pack a full jerry can, just in case you need to do 10 more 24 km route marches.
Your can-do spirit is so great, that you can turn white tape into anything.
You have so much élan that even Redland civilians are willing to obey your FCO.
Your situational awareness is so high that you already know where and when Vincent would lose another ADM safety pin.
__________
Rifleman: The rifleman is the bedrock of the army, also known as the Queen of the Battlefield, despite being male-dominated (thus can be politically-correctly called "rifleman" rather than "rifleperson" or "riflefighter" or "rifletrooper"). He is assisted by the support arms and service support sectors in the neverending battle to defend Blueland, and occasionally Goldland, against the onslaught of Redland Armed Forces(the choice of colour appears to be an indication of our stand in the Cold War). Through the valiant efforts of DSO, DSTA, and BTKinetics, he has been equipped with an increasingly superior technological edge in engagement. The 3G transformation also includes a Battlefield Management System, enhancing situation awareness which is crucial to the outcome of any campaign.
Learns: Dig in, Discipline, Reinforce, Rifle cleaning
Dig in:
Morale cost- 100/200/300/400.
Casting time - 1 hour/6 hours/12 hours/48 hours
Level 1: Shell scrape. +50% Evasion against low trajectory fire, +5% Evasion against high trajectory fire.
Level 2: Fire trench. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire.
Level 3: Alternate shell scrape. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire, takes twice as long to be overrun, and enables another Rifleman to Reinforce.
Level 4: Communications trench. +90% Evasion against low trajectory fire, +75% Evasion against high trajectory fire, takes twice as long to be overrun, and enables unlimited number of Rifleman to Reinforce.
Reinforce:
Morale cost- none.
Casting time - K+45/K+30/K+15/K
All levels: Increase one rifleman of firepower in occupied knoll.
Discipline(passive):
Level 1: Automatically engages in all-round defence when undeployed.
Level 2: Automatically casts Dig in when asked to occupy a knoll + level 1
Level 3: Automatically casts Reinforce when undeployed and near to a friendly occupied knoll +level 1 and level 2
Level 4: Automatically casts Rifle cleaning when undeployed+level 2 and level 3
Rifle Cleaning(Ultimate):
Morale cost- 100/200/300.
Casting time - 15 mins/1 hour/24 hours
(Casting times stack, also takes 1 minute to uncast)
Level 1: Reduces IA by 50%.
Level 2: Reduces IA by 80%.
Level 3: Reduces IA by 90% + Clean Rifle Effect (Orb effect. Your Rifle is so clean that your enemy's weapons in 500 range would IA out of jealousy, 20% chance of 3.75X critical hit, 15% chance of firing an M203 grenade, 5% chance of firing a MATADOR round, 1% chance of firing an 84mm HEAT round, and 0.1% chance of the enemy exploding out of sheer awesomeness of your clean rifle.)
Bonus:
Your mission readiness is so high that you are on negative 2 hours Notice to Move.
Your ET blade is so sharp that when you put it in your field pack, it cuts through the ET blade pouch, cuts through your field pack, and falls through the centre of the earth and kills everyone in Cuba with the Sharpness Aura of the sharp blade.
Your Ziploc bags are so reinforced that if a sniper tries to shoot you in the back with your field pack on, the bullet would ricochet off your Ziploc bag and fly back at him.
Your Mine-prodder is so free of rust, that it alone can sacrificially protect all metallic objects within a 1 km radius.
Your ET stick fits your ET blade so well, that once you put them together, they cold weld.
Your drills are so good, that when your company does "hentakaki", the entropy is so low when coupled with a tabletop set-up, breaking the hentakaki would make cold fusion spontaneous.
Your fighting spirit is so strong that you always man-pack a full jerry can, just in case you need to do 10 more 24 km route marches.
Your can-do spirit is so great, that you can turn white tape into anything.
You have so much élan that even Redland civilians are willing to obey your FCO.
Your situational awareness is so high that you already know where and when Vincent would lose another ADM safety pin.
Monday, September 01, 2008
Monday, August 18, 2008
Maybe it's only natural to have an identity crisis in Singapore.
Thankfully, we can adapt, and we soon stop thinking about it.
How hard is it to create a group identity? It seems that any experience common to a bunch of people can create solidarity among them. Geography and politics are only two things that can make a bunch of people feel like they are similar. Having a similar race, history, culture, religion, and belief can also create solidarity among people, and cause them to differentiate themselves from the rest. Self-serving bias helps to create negative stereotypes and alienate the others.
Even a lack of communication between arbitrarily assigned groups of people can create solidarity. The inter-house rivalry, inter-class rivalry, inter-school rivalry, and even inter-platoon rivalry surfaces without any system in place to encourage it.
Singapore is an immigrant country. Creating a national identity is almost like trying to create a house identity - the people in them are only similar in that they happen to be in it. Perhaps, we could learn from the house system how this can be done.
In the case of interhouse rivalry, one way to do it would be to limit communication, distort facts about other houses, and finding ways to delude the members into thinking that they are better than the rest. In our context, it would be suicide.
Another way could be to create a unique experience. I don't know how this can be done, though.
Thankfully, we can adapt, and we soon stop thinking about it.
How hard is it to create a group identity? It seems that any experience common to a bunch of people can create solidarity among them. Geography and politics are only two things that can make a bunch of people feel like they are similar. Having a similar race, history, culture, religion, and belief can also create solidarity among people, and cause them to differentiate themselves from the rest. Self-serving bias helps to create negative stereotypes and alienate the others.
Even a lack of communication between arbitrarily assigned groups of people can create solidarity. The inter-house rivalry, inter-class rivalry, inter-school rivalry, and even inter-platoon rivalry surfaces without any system in place to encourage it.
Singapore is an immigrant country. Creating a national identity is almost like trying to create a house identity - the people in them are only similar in that they happen to be in it. Perhaps, we could learn from the house system how this can be done.
In the case of interhouse rivalry, one way to do it would be to limit communication, distort facts about other houses, and finding ways to delude the members into thinking that they are better than the rest. In our context, it would be suicide.
Another way could be to create a unique experience. I don't know how this can be done, though.
Sunday, August 10, 2008
It's not possible. But it is the case.
Why not? There are times when things like these happen.
Yet...I don't understand this world anymore. And I truly believed.
It's just... unnatural...
inconceivable...
yet, outwardly inconsequantial...
Could you have imagined that this would happen?
That someday, sometime, somebody is going to blog about something so vague that you have absolutely no idea what he is referring to.
Still, for a moment, you can't bring yourself to doubt that something terrible has happened to him, because the post sounds so emo.
Like, whatever he's emoing about, I sympathise with him.
But still, at the end of it all, you have no idea what you sympathised about. Or whether there is even anything to sympathise about.
Turns out that all it takes are these symbols to make one feel sympathy. It is amazing how by encoding situations with symbols, and by the fact that we react to situations emotionally, we can in turn illicit emotions with symbols.
Even when you can't decode the situation from the symbols.
Why not? There are times when things like these happen.
Yet...I don't understand this world anymore. And I truly believed.
It's just... unnatural...
inconceivable...
yet, outwardly inconsequantial...
Could you have imagined that this would happen?
That someday, sometime, somebody is going to blog about something so vague that you have absolutely no idea what he is referring to.
Still, for a moment, you can't bring yourself to doubt that something terrible has happened to him, because the post sounds so emo.
Like, whatever he's emoing about, I sympathise with him.
But still, at the end of it all, you have no idea what you sympathised about. Or whether there is even anything to sympathise about.
Turns out that all it takes are these symbols to make one feel sympathy. It is amazing how by encoding situations with symbols, and by the fact that we react to situations emotionally, we can in turn illicit emotions with symbols.
Even when you can't decode the situation from the symbols.
This video would have been really cool if I watched it when I was 5. Now it's just hilarious.
Gundam
_____
Singapore is where you can find people reading "The God Delusion" and "When Dreams Come True(a christian inspirational story collection)" in the same platoon.
Gundam
_____
Singapore is where you can find people reading "The God Delusion" and "When Dreams Come True(a christian inspirational story collection)" in the same platoon.
Sunday, August 03, 2008
Serving/giving extras is a zero-sum game. If the entire SAF gets 7 extras, nothing will change.
In a 3D world, you need 2 people pointing at something to know where they are pointing at. In a 4D world you'll need 3.
The engineer's mine prodder reminds me of Cardcaptor Sakura's wand/mace. The extended mine prodder reminds me of the wand/mace empowered with "The Sword".
Speaking of which, I was reminded of the shopping malls in Brunei. The biggest mall in the capital is called "The Mall". The second biggest mall is called "The Other Mall". The water village is called "The Water Village".
Which again, reminds me of the fact that a naming competition was held for the budget terminal in Changi Airport. The winning prize was $2000 cash and a 3G mobile phone. The winning name was "Budget Terminal", and some secondary school guy was presented the prizes by the Minister of Transport.
In a 3D world, you need 2 people pointing at something to know where they are pointing at. In a 4D world you'll need 3.
The engineer's mine prodder reminds me of Cardcaptor Sakura's wand/mace. The extended mine prodder reminds me of the wand/mace empowered with "The Sword".
Speaking of which, I was reminded of the shopping malls in Brunei. The biggest mall in the capital is called "The Mall". The second biggest mall is called "The Other Mall". The water village is called "The Water Village".
Which again, reminds me of the fact that a naming competition was held for the budget terminal in Changi Airport. The winning prize was $2000 cash and a 3G mobile phone. The winning name was "Budget Terminal", and some secondary school guy was presented the prizes by the Minister of Transport.
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