Why not?
It's just another planet right?
Not as if planet earth is the only unique thing in the universe. Every point in time is unique. Everyone we meet is unique. Every interaction we have with others is unique. Yet we don't cherish them.
So, why this? From what you've been doing so far, saving the planet isn't consistent with your actions.
... so why not?
It's just a human life, right?
How's a human life worth any more than another animal's life? How do you even judge the worth of a life? People don't judge the lives of everyone equally; it's worth more if they can relate to it and empathise with it, and worth less if they can't. In fact, most people would be more affected by the death of their pet than a fellow countryman whom they can't relate to.
You trust such judgements on the worth of life? Then why preach about the sanctity of life? It isn't consistent with your actions.
Conclusion: unbounded insistence on consistency would get us nowhere, even on the most obvious things.
Common sense is common sense even if they are wrong, because everyone else think that everyone else don't know it is wrong except themselves, and they wouldn't admit it because it's obviously true.
Sunday, September 14, 2008
context: YCX and amyas are my godlike juniors, now in j1. based on my impression from 2 years ago, amyas was slightly more godlike. just today,
YCX: did I tell you abt what happened last ct
YCX: abt the first qn
YCX: it was some graphing qn
YCX: find intersections btw Y=xlnx n some other graph
YCX: is sposed to use solve by GC
YCX: dan [amyas] go and do lambert W
YCX: T_T
me: wait.
me: wad is that?
(then i go and wiki "lambert W")
me: HOLY SHIT
AMYAS IS OFFICIALLY BEYOND-GODLIKE.
YCX: did I tell you abt what happened last ct
YCX: abt the first qn
YCX: it was some graphing qn
YCX: find intersections btw Y=xlnx n some other graph
YCX: is sposed to use solve by GC
YCX: dan [amyas] go and do lambert W
YCX: T_T
me: wait.
me: wad is that?
(then i go and wiki "lambert W")
me: HOLY SHIT
AMYAS IS OFFICIALLY BEYOND-GODLIKE.
Wednesday, September 10, 2008
Tuesday, September 09, 2008
What's the deal with spending 8 hours cleaning arms? Could it be that having a very clean weapon gives you an edge in battle?
__________
Rifleman: The rifleman is the bedrock of the army, also known as the Queen of the Battlefield, despite being male-dominated (thus can be politically-correctly called "rifleman" rather than "rifleperson" or "riflefighter" or "rifletrooper"). He is assisted by the support arms and service support sectors in the neverending battle to defend Blueland, and occasionally Goldland, against the onslaught of Redland Armed Forces(the choice of colour appears to be an indication of our stand in the Cold War). Through the valiant efforts of DSO, DSTA, and BTKinetics, he has been equipped with an increasingly superior technological edge in engagement. The 3G transformation also includes a Battlefield Management System, enhancing situation awareness which is crucial to the outcome of any campaign.
Learns: Dig in, Discipline, Reinforce, Rifle cleaning
Dig in:
Morale cost- 100/200/300/400.
Casting time - 1 hour/6 hours/12 hours/48 hours
Level 1: Shell scrape. +50% Evasion against low trajectory fire, +5% Evasion against high trajectory fire.
Level 2: Fire trench. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire.
Level 3: Alternate shell scrape. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire, takes twice as long to be overrun, and enables another Rifleman to Reinforce.
Level 4: Communications trench. +90% Evasion against low trajectory fire, +75% Evasion against high trajectory fire, takes twice as long to be overrun, and enables unlimited number of Rifleman to Reinforce.
Reinforce:
Morale cost- none.
Casting time - K+45/K+30/K+15/K
All levels: Increase one rifleman of firepower in occupied knoll.
Discipline(passive):
Level 1: Automatically engages in all-round defence when undeployed.
Level 2: Automatically casts Dig in when asked to occupy a knoll + level 1
Level 3: Automatically casts Reinforce when undeployed and near to a friendly occupied knoll +level 1 and level 2
Level 4: Automatically casts Rifle cleaning when undeployed+level 2 and level 3
Rifle Cleaning(Ultimate):
Morale cost- 100/200/300.
Casting time - 15 mins/1 hour/24 hours
(Casting times stack, also takes 1 minute to uncast)
Level 1: Reduces IA by 50%.
Level 2: Reduces IA by 80%.
Level 3: Reduces IA by 90% + Clean Rifle Effect (Orb effect. Your Rifle is so clean that your enemy's weapons in 500 range would IA out of jealousy, 20% chance of 3.75X critical hit, 15% chance of firing an M203 grenade, 5% chance of firing a MATADOR round, 1% chance of firing an 84mm HEAT round, and 0.1% chance of the enemy exploding out of sheer awesomeness of your clean rifle.)
Bonus:
Your mission readiness is so high that you are on negative 2 hours Notice to Move.
Your ET blade is so sharp that when you put it in your field pack, it cuts through the ET blade pouch, cuts through your field pack, and falls through the centre of the earth and kills everyone in Cuba with the Sharpness Aura of the sharp blade.
Your Ziploc bags are so reinforced that if a sniper tries to shoot you in the back with your field pack on, the bullet would ricochet off your Ziploc bag and fly back at him.
Your Mine-prodder is so free of rust, that it alone can sacrificially protect all metallic objects within a 1 km radius.
Your ET stick fits your ET blade so well, that once you put them together, they cold weld.
Your drills are so good, that when your company does "hentakaki", the entropy is so low when coupled with a tabletop set-up, breaking the hentakaki would make cold fusion spontaneous.
Your fighting spirit is so strong that you always man-pack a full jerry can, just in case you need to do 10 more 24 km route marches.
Your can-do spirit is so great, that you can turn white tape into anything.
You have so much élan that even Redland civilians are willing to obey your FCO.
Your situational awareness is so high that you already know where and when Vincent would lose another ADM safety pin.
__________
Rifleman: The rifleman is the bedrock of the army, also known as the Queen of the Battlefield, despite being male-dominated (thus can be politically-correctly called "rifleman" rather than "rifleperson" or "riflefighter" or "rifletrooper"). He is assisted by the support arms and service support sectors in the neverending battle to defend Blueland, and occasionally Goldland, against the onslaught of Redland Armed Forces(the choice of colour appears to be an indication of our stand in the Cold War). Through the valiant efforts of DSO, DSTA, and BTKinetics, he has been equipped with an increasingly superior technological edge in engagement. The 3G transformation also includes a Battlefield Management System, enhancing situation awareness which is crucial to the outcome of any campaign.
Learns: Dig in, Discipline, Reinforce, Rifle cleaning
Dig in:
Morale cost- 100/200/300/400.
Casting time - 1 hour/6 hours/12 hours/48 hours
Level 1: Shell scrape. +50% Evasion against low trajectory fire, +5% Evasion against high trajectory fire.
Level 2: Fire trench. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire.
Level 3: Alternate shell scrape. +80% Evasion against low trajectory fire, +30% Evasion against high trajectory fire, takes twice as long to be overrun, and enables another Rifleman to Reinforce.
Level 4: Communications trench. +90% Evasion against low trajectory fire, +75% Evasion against high trajectory fire, takes twice as long to be overrun, and enables unlimited number of Rifleman to Reinforce.
Reinforce:
Morale cost- none.
Casting time - K+45/K+30/K+15/K
All levels: Increase one rifleman of firepower in occupied knoll.
Discipline(passive):
Level 1: Automatically engages in all-round defence when undeployed.
Level 2: Automatically casts Dig in when asked to occupy a knoll + level 1
Level 3: Automatically casts Reinforce when undeployed and near to a friendly occupied knoll +level 1 and level 2
Level 4: Automatically casts Rifle cleaning when undeployed+level 2 and level 3
Rifle Cleaning(Ultimate):
Morale cost- 100/200/300.
Casting time - 15 mins/1 hour/24 hours
(Casting times stack, also takes 1 minute to uncast)
Level 1: Reduces IA by 50%.
Level 2: Reduces IA by 80%.
Level 3: Reduces IA by 90% + Clean Rifle Effect (Orb effect. Your Rifle is so clean that your enemy's weapons in 500 range would IA out of jealousy, 20% chance of 3.75X critical hit, 15% chance of firing an M203 grenade, 5% chance of firing a MATADOR round, 1% chance of firing an 84mm HEAT round, and 0.1% chance of the enemy exploding out of sheer awesomeness of your clean rifle.)
Bonus:
Your mission readiness is so high that you are on negative 2 hours Notice to Move.
Your ET blade is so sharp that when you put it in your field pack, it cuts through the ET blade pouch, cuts through your field pack, and falls through the centre of the earth and kills everyone in Cuba with the Sharpness Aura of the sharp blade.
Your Ziploc bags are so reinforced that if a sniper tries to shoot you in the back with your field pack on, the bullet would ricochet off your Ziploc bag and fly back at him.
Your Mine-prodder is so free of rust, that it alone can sacrificially protect all metallic objects within a 1 km radius.
Your ET stick fits your ET blade so well, that once you put them together, they cold weld.
Your drills are so good, that when your company does "hentakaki", the entropy is so low when coupled with a tabletop set-up, breaking the hentakaki would make cold fusion spontaneous.
Your fighting spirit is so strong that you always man-pack a full jerry can, just in case you need to do 10 more 24 km route marches.
Your can-do spirit is so great, that you can turn white tape into anything.
You have so much élan that even Redland civilians are willing to obey your FCO.
Your situational awareness is so high that you already know where and when Vincent would lose another ADM safety pin.
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